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7. 进阶:打字机模式

在本章节中,将会学习如何通过发送和更新互动卡片(普通版)来实现打字机模式。

本教程的完整代码可以在 GitHub 仓库中获取,本章节涉及的代码量较大,建议通过 GitHub 查看。

创建 Go 模块

mkdir bot_echo_streaming
cd bot_echo_streaming
go mod init bot_echo_streaming

安装依赖

go get github.com/open-dingtalk/dingtalk-stream-sdk-go
go get github.com/alibabacloud-go/dingtalk
go get github.com/alibabacloud-go/darabonba-openapi

开发机器人服务

在 go.mod 相同的目录下,创建 echo_streaming.go 文件,文件内容如下:

echo_streaming.go
package main

import (
"context"
"encoding/json"
"flag"
"fmt"
openapi "github.com/alibabacloud-go/darabonba-openapi/v2/client"
dingtalkim_1_0 "github.com/alibabacloud-go/dingtalk/im_1_0"
dingtalkoauth2_1_0 "github.com/alibabacloud-go/dingtalk/oauth2_1_0"
util "github.com/alibabacloud-go/tea-utils/v2/service"
"github.com/alibabacloud-go/tea/tea"
"github.com/google/uuid"
"github.com/open-dingtalk/dingtalk-stream-sdk-go/chatbot"
"github.com/open-dingtalk/dingtalk-stream-sdk-go/client"
"github.com/open-dingtalk/dingtalk-stream-sdk-go/logger"
"strings"
"time"
)

// doc: https://open-dingtalk.github.io/developerpedia/docs/learn/card/intro
const messageCardTemplate = `
{
"config": {
"autoLayout": true,
"enableForward": true
},
"header": {
"title": {
"type": "text",
"text": "打字机模式"
},
"logo": "@lALPDfJ6V_FPDmvNAfTNAfQ"
},
"contents": [
{
"type": "text",
"text": "%s",
"id": "text_1693929551595"
},
{
"type": "divider",
"id": "divider_1693929551595"
},
{
"type": "markdown",
"text": "%s",
"id": "markdown_1693929674245"
}
]
}
`

type DingTalkClient struct {
ClientID string
clientSecret string
accessToken string
imClient *dingtalkim_1_0.Client
oauthClient *dingtalkoauth2_1_0.Client
}

var (
dingtalkClient *DingTalkClient = nil
)

func NewDingTalkClient(clientId, clientSecret string) *DingTalkClient {
config := &openapi.Config{}
config.Protocol = tea.String("https")
config.RegionId = tea.String("central")
imClient, _ := dingtalkim_1_0.NewClient(config)
oauthClient, _ := dingtalkoauth2_1_0.NewClient(config)
return &DingTalkClient{
ClientID: clientId,
clientSecret: clientSecret,
imClient: imClient,
oauthClient: oauthClient,
}
}

func (c *DingTalkClient) GetAccessToken() (string, error) {
request := &dingtalkoauth2_1_0.GetAccessTokenRequest{
AppKey: tea.String(c.ClientID),
AppSecret: tea.String(c.clientSecret),
}
response, tryErr := func() (_resp *dingtalkoauth2_1_0.GetAccessTokenResponse, _e error) {
defer func() {
if r := tea.Recover(recover()); r != nil {
_e = r
}
}()
_resp, _err := c.oauthClient.GetAccessToken(request)
if _err != nil {
return nil, _err
}

return _resp, nil
}()
if tryErr != nil {
return "", tryErr
}
return *response.Body.AccessToken, nil
}

func (c *DingTalkClient) SendInteractiveCard(request *dingtalkim_1_0.SendRobotInteractiveCardRequest) (*dingtalkim_1_0.SendRobotInteractiveCardResponse, error) {
accessToken, err := c.GetAccessToken()
if err != nil {
return nil, err
}

headers := &dingtalkim_1_0.SendRobotInteractiveCardHeaders{
XAcsDingtalkAccessToken: tea.String(accessToken),
}
response, tryErr := func() (_resp *dingtalkim_1_0.SendRobotInteractiveCardResponse, _e error) {
defer func() {
if r := tea.Recover(recover()); r != nil {
_e = r
}
}()
_resp, _e = c.imClient.SendRobotInteractiveCardWithOptions(request, headers, &util.RuntimeOptions{})
if _e != nil {
return
}
return
}()
if tryErr != nil {
return nil, tryErr
}
return response, nil
}

func (c *DingTalkClient) UpdateInteractiveCard(request *dingtalkim_1_0.UpdateRobotInteractiveCardRequest) (*dingtalkim_1_0.UpdateRobotInteractiveCardResponse, error) {
accessToken, err := c.GetAccessToken()
if err != nil {
return nil, err
}

headers := &dingtalkim_1_0.UpdateRobotInteractiveCardHeaders{
XAcsDingtalkAccessToken: tea.String(accessToken),
}
response, tryErr := func() (_resp *dingtalkim_1_0.UpdateRobotInteractiveCardResponse, _e error) {
defer func() {
if r := tea.Recover(recover()); r != nil {
_e = r
}
}()
_resp, _e = c.imClient.UpdateRobotInteractiveCardWithOptions(request, headers, &util.RuntimeOptions{})
if _e != nil {
return
}
return
}()
if tryErr != nil {
return nil, tryErr
}
return response, nil
}

func OnChatBotMessageReceived(ctx context.Context, data *chatbot.BotCallbackDataModel) ([]byte, error) {
// create an uniq card id to identify a card instance while updating
// see: https://open.dingtalk.com/document/orgapp/robots-send-interactive-cards (cardBizId)
u, err := uuid.NewUUID()
if err != nil {
return nil, err
}
cardInstanceId := u.String()

// send interactive card; 发送交互式卡片
cardData := fmt.Sprintf(messageCardTemplate, "", "")
sendOptions := &dingtalkim_1_0.SendRobotInteractiveCardRequestSendOptions{}
request := &dingtalkim_1_0.SendRobotInteractiveCardRequest{
CardTemplateId: tea.String("StandardCard"),
CardBizId: tea.String(cardInstanceId),
CardData: tea.String(cardData),
RobotCode: tea.String(dingtalkClient.ClientID),
SendOptions: sendOptions,
PullStrategy: tea.Bool(false),
}
if data.ConversationType == "2" {
// group chat; 群聊
request.SetOpenConversationId(data.ConversationId)
} else {
// ConversationType == "1": private chat; 单聊
receiverBytes, err := json.Marshal(map[string]string{"userId": data.SenderStaffId})
if err != nil {
return nil, err
}
request.SetSingleChatReceiver(string(receiverBytes))
}
_, err = dingtalkClient.SendInteractiveCard(request)
if err != nil {
return nil, err
}

// 持续更新交互式卡片
fullTitle := []string{"登", "鹳", "雀", "楼"}
fullContent := []string{"* 白", "日", "依", "山", "尽,", "\n* 黄", "河", "入", "海", "流", "。", "\n* 欲", "穷", "千", "里", "目,", "\n* 更", "上", "一", "层", "楼。"}
fmt.Println(len(fullTitle))
for i := 1; i <= len(fullContent); i++ {
if i > 1 {
time.Sleep(time.Duration(100) * time.Millisecond)
}
title := strings.Join(fullTitle, "")
if i <= len(fullTitle) {
title = strings.Join(fullTitle[0:i], "")
}
content := strings.Join(fullContent[0:i], "")

updateRequest := &dingtalkim_1_0.UpdateRobotInteractiveCardRequest{
CardBizId: tea.String(cardInstanceId),
CardData: tea.String(fmt.Sprintf(messageCardTemplate, title, content)),
}
_, err = dingtalkClient.UpdateInteractiveCard(updateRequest)
if err != nil {
return nil, err
}
}

return []byte(""), nil
}

func main() {
var clientId, clientSecret string
flag.StringVar(&clientId, "client_id", "", "your-client-id")
flag.StringVar(&clientSecret, "client_secret", "", "your-client-secret")
flag.Parse()
if len(clientId) == 0 || len(clientSecret) == 0 {
panic("command line options --client_id and --client_secret required")
}

logger.SetLogger(logger.NewStdTestLogger())

dingtalkClient = NewDingTalkClient(clientId, clientSecret)

cli := client.NewStreamClient(client.WithAppCredential(client.NewAppCredentialConfig(clientId, clientSecret)))
cli.RegisterChatBotCallbackRouter(OnChatBotMessageReceived)

err := cli.Start(context.Background())
if err != nil {
panic(err)
}

defer cli.Close()

select {}
}

以上代码实现了这些能力:

  1. 通过命令行参数读取 Client ID 和 Client Secret 选项
  2. 通过 Client ID 和 Client Secret 创建 Stream Client
  3. 在 Stream Client 中注册机器人消息回调方法,实现消息接收能力
  4. 在消息回调方法中,创建交互式卡片,并持续通过更新接口更新卡片内容,实现打字机效果
info

目前不支持流式更新接口,每次需要全量更新卡片内容。

运行机器人服务

通过以下命令可以运行你的机器人服务,当看到这样的日志输出时候表示运行成功 [INFO] connect success, sessionId=[...]

go mod tidy
go run echo_streaming.go --client_id="your-client-id" --client_secret="your-client-secret"
注意事项

务必将以上命令中"your-client-id"和"your-client-secret"替换成实际的值后再运行,否则无法成功建立连接。Client ID 和 Client Secret 可以通过步骤二: 创建机器人应用文档获取。

至此,你已成功完成机器人服务开发和部署。接下来可以体验自己开发的机器人服务了。

效果如下

打字机模式效果

最佳实践

  1. 本文代码中,你可能会对messageCardTemplate对应的卡片 JSON 体存在疑惑,不清楚如何编写这段 JSON 代码。这是卡片消息普通版的 JSON 内容,可以通过搭建平台可视化拖拽生成;
  2. 你也可以不使用更新卡片接口,只用发送卡片接口。通过发送交互式卡片,展示比 Markdown 消息更丰富的互动体验;
  3. 本文仅介绍了互动卡片普通版,如果需要更灵活的交互体验,可以通过互动卡片相关技术文档汇总了解如何使用互动卡片高级版

相关链接